Battlefield 6 Dev DICE Confirms Big Changes Coming to Player Movement, 'Especially Horizontal Speed'


DICE has outlined what it's learned — and what it's changing — following the open beta test for Battlefield 6.
With "tens of thousands connecting on Discord to play together, over 600,000 hours streamed, and over 30 million hours watched," the Battlefield team said it would "like to take a moment to look back at the recent Open Beta to share our key learnings and in-game changes we’re making based on your feedback and in-game data," including tweaks to weapons, movement, maps, modes, player counts, and playlist options.
Perhaps one of the biggest complaints from players was around movement mechanics, particularly the speed of movement, and moving out of a slide into a jump. DICE says it's now "adjusting" this "to create a more balanced and traditional Battlefield experience."
"Momentum, especially horizontal speed, carried from a slide into a jump has been reduced," the team wrote. "There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable.
"Parachute physics have also been re-tuned, with reduced initial acceleration when opening the parachute for more controlled aerial movement."
The team was also keen for you to know that it heard your "strong feedback" about larger-scale maps, and says that while the Open Beta intentionally featured smaller, more fast-paced maps, "larger-scale maps are already part of our package, delivering action-packed gameplay and memorable, unique moments for every player." As Battlefield Labs continues — that's the closed test available to select players who sign an NDA — it'll introduce two new multiplayer maps: one set in Mirak Valley, the other a remake of the fan-favorite from Battlefield 3, Operation Firestorm. These two maps "include the full complement of vehicles, like Liberation Peak, along with a more vast combat space." Details about Mirak, you may remember, leaked earlier this week.
And of course, the studio is looking at feedback on modes, too. DICE recently made changes to Rush mode after a negative response from fans, noting "the conversation we observed wasn’t just about player count, but also about how maps play, and the tactical experience they offer."
For those who aren't aware, Rush was initially known as Gold Rush in Bad Company, where matches typically ranged from 12v12 to 16v16 players.
"We’ve experimented with larger player counts over the years, such as 64- and even 128-player versions. While these matches created intense, fast-paced moments, they also led to issues: Overwhelming defenses, stalled frontlines, and too many games ending in the first sector," DICE explained. "Rush is especially sensitive to higher player counts due to its tactical and strategic requirements; when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible. Based on feedback throughout recent titles, we’re lowering the default player count for Rush to improve the flow of combat and restore the tactical, methodical experience that defines the mode."
Those who enjoy a "large-scale" Rush, however, will still be able to "experiment" with different player counts via the Portal from launch. "Finding the right balance is an ongoing process as everyone gets familiar with map size, lanes, and combat spaces," the team added. "For now, we’ve found that 8v8 provides a solid starting point for small-scale, fast-paced modes like Team Death Match, Squad Death Match, Domination, and KOTH."
"With the insights gathered during the Open Beta play sessions, we will be introducing in-game adjustments in upcoming Battlefield Labs events. Stay tuned for progress updates and future opportunities to get involved," the team concluded. "Lastly, thanks again for joining the Battlefield 6 Open Beta. Your feedback and participation made it an incredible experience."
We're having a great time with what we've played so far, writing in our Battlefield 6 review-in-progress: "We are still in the beta period, but I’m already having an absolute blast with Battlefield 6’s multiplayer. The action is sublime, with a cinematic quality to the constantly raining debris that is enhanced by how legitimately effective it is to take strategic advantage of that destruction.
"Right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year."
Don't forget that from now until October 7 — Battlefield 6's launch day — EA has a "wave of content" planned for Battlefield 2042, including a free new pass "celebrating the legacy of Battlefield," new hardware, and a reimagining of the fan favorite Iwo Jima map. As you progress through the 'Road to Battlefield 6' pass, you can expect 50 "exclusive cross-rewards," including 20 for Battlefield 6 that will be ready for you on launch day.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
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